Update on 3.3 PTS Sorc/Sage Healing Changes


Update on 3.3 PTS Sorc/Sage Healing Changes

Posted by on Jun 9, 2015 in Jedi Consular, Public Test Server, Sith Inquisitor | 0 comments

  Due to player feedback, the SWTOR Combat Team has a few changes comming up for Sorcerer and Sage on the public test servers. Check it out below: Update on 3.3 PTS Sorc/Sage Healing Changes | 06.08.2015, 10:48 PM Hey everyone, Thank you all for the continued feedback over the weekend. We wanted to take a moment to give you all a preview of Sorcerer/Sage changes that we have planned for the next PTS patch based on your feedback. Below are our intended changes. Sith Inquisitor Sorcerer Consuming Darkness now activates instantly, restoring 50 Force (up from 30). The healing component has been removed. The original design of the ability was never intended to provide significant healing, and by removing the healing component entirely, we are able to restore a greater amount of Force (which helps us address concerns over low...

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Patch notes for 3.1.2a


Patch notes for 3.1.2a

Posted by on Apr 9, 2015 in Jedi Consular, Patch 3.1, Patch notes | 0 comments

Servers are back online after today’s Maintenance.  Below are the patch notes: Classes + Combat Jedi Consular Shadow Low Slash is no longer repeatedly activated after its initial use. I think we all saw this one coming...

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Inquisitor/Consular SWTOR 3.0 Changes – Livestream Notes


Inquisitor/Consular SWTOR 3.0 Changes – Livestream Notes

Posted by on Nov 18, 2014 in Jedi Consular, Shadow of Revan, Sith Inquisitor | 0 comments

What changes will we see to Inquisitor/Consular with Game Update 3.0? Well, now we have some information to help us answer this question. Most of the livestream went over utilities and disciplines and Dulfy has a great breakdown of the whole thing for us. You can see SWTOR Disciplines Calculator built by swtor_miner. This calculator currently only displays Classes and Disciplines that have been shown on Official Livestreams. See it here.   Utilities Overload now heals a max of 8 targets. It is a smart heal (picks the lowest HP % targets to heal). There is a trait now to allow Cloud Mind to increase your damage reduction by 25% for 6 seconds. Bubble stun is now an utility and available to all sorcs. Lighting Barrier – increases your Force Barrier amount by 10% only (down from 20%). Corruption Roaming Mend is...

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Game Update 3.0 Class Changes: Sage + Sorcerer


Game Update 3.0 Class Changes: Sage + Sorcerer

Posted by on Nov 18, 2014 in Jedi Consular, Jedi sage, Shadow of Revan, Sith Inquisitor, Sith Sorceror | 0 comments

The latest update from the SWTOR blog gives us news about some Game Update 3.0 class changes to Sage and Sorcerer. It’s not surprising that this update will bring changes to the various classes in the game but previously, we were not sure what those would be. Now, as we draw closer to the date, we get more information on just what we can expect. For the base Class changes, please see the Shadow blog here. As for Sage, here is a snippet from the post: Sages have seen some changes to their baseline ability package. Deliverance is now only accessible to Seer Sages, but all Sages now have Rejuvenate. Force Studies now increases the Sage’s maximum Force pool up to 600, rolling in the extra 100 Force from the now cut Mental Longevity skill. All Sages can now train...

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Star Wars Facts: The Three Branches of the Jedi Order


Star Wars Facts: The Three Branches of the Jedi Order

Posted by on Mar 22, 2014 in Jedi Consular, jedi guardian, Jedi Order, jedi sentinel | 0 comments

The Jedi Order was an ancient and noble monastic peacekeeping organization unified by its belief and observance of the Force. The Jedi were the guardians of peace and justice in the Galactic Republic, and became the most famous of the various groups that relied on the Force for their power. Led by a series of Jedi Councils, the Order grew over the millennia despite facing many trials, most often threats from the Sith, wielders of the dark side of the Force. For a full reading about the Jedi order check out our article about them here. Below is a walk through of the Three Branches of the Jedi Order: The Sentinels Jedi Sentinels were often considered a blend between the Consulars and the Guardians. However they were more than that. Whilst the other branches focused on what they could...

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Jedi Consular Shadow Leveling Build For 2.5


Jedi Consular Shadow Leveling Build For 2.5

Posted by on Dec 17, 2013 in build, Jedi Consular, Jedi Shadow | 0 comments

CJ from Swtor Savior have mailed us a new build for game update 2.5. This one is for the Jedi Consular Shadow and is a leveling build. The Jedi Shadow is an advanced class of the Jedi Consular. Quick and deadly, this melee DPS / Tank fighter uses the force to pummel its enemies into submission and to guard its allies from the battles that wait in a galaxy far far away. Jedi Shadows, while sharing the same starting class, are vastly different than their Jedi Sage counterparts. They can’t heal, but they make up for it in their ability to not only tank, but also utilize stealth to sneak in and out of battle, assassinating enemies of the Empire. Here is how you allocate the points: http://www.torhead.com/skill-calc#601bc0cZcZfMfRrrkrrzz.3   Rotations to use: Single Target: Force In Balance > Mind...

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SWTOR Jedi Consular Sage Leveling Build For Game update 2.0 and on


SWTOR Jedi Consular Sage Leveling Build For Game update 2.0 and on

Posted by on May 20, 2013 in build, builds, Jedi Consular, Jedi sage | 0 comments

  Here is a new leveling build from swtorsavior.com. This build is a Jedi Consular Sage Leveling Build and focus on talents and abilities with potential for burst and utility and/or talents that augment Focus preservation to limit downtime. These talent builds are designed to boost instant and channeled abilities. Don’t forget to check out constantly growing list of guides for Star Wars: The old republic Check out the build below: 2/2 Jedi Resistance 2/2 Will of the Jedi 3/3 Empowered Throw 2/2 Focused Insight 3/3 Drain Thoughts 2/2 Critical Kinesis 1/1 Force in Balance 2/2 Mind Ward 1/1 Telekinetic Balance 1/1 Presence Of Mind 3/3 Psychic Barrier 1/1 Force Suppression 2/2 Mind Warp 2/2 Rippling Force 3/3 Mental Scarring 2/2 Psychic Absorption 2/2 Telekinetic Focal Point 1/2 Mental Defence 1/1 Sever Force 3/3 Inner Strength 2/2 Mental Longevity 2/2 Clamouring Force 3/3...

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Jedi Consular Class Changes in RotHC


Jedi Consular Class Changes in RotHC

Posted by on Apr 19, 2013 in Jedi Consular | 0 comments

Jedi Consular are the last to get some attention from BioWare, with the last Developer Update of the week, focusing on class changes. As always Senior Designer, Austin Peckenpaugh continues his work, giving us an update on class changes that comes with Rise of the Hutt cartel. Check it out below, and if you haven’t already done so, check out the other class updates posted this week: Smuggler Class Changes in RotHC Imperial Agent Class Changes in RotHC Jedi Knight Class Changes in RotHC Sith Warrior Class Changes in RotHC Trooper Class Changes in RotHC Bounty Hunter Class Changes in RotHC Sith Inquisitor Class Changes in RotHC Hello everyone. My name is Austin Peckenpaugh, and I’m a Senior Designer on Star Wars™: The Old Republic™, responsible for class design and combat systems. As such, I’m here to shed some light on the changes to...

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